Autodesk 3ds Max Design Advanced
3ds Max Design

Autodesk 3ds Max Design Advanced

Courseware Description

This course is designed for participants to master the intermediate and advanced ways of working in 3D using an array of features and tools in 3ds Max.

Courseware Objectives

The main objective of this course is to teach participant to gear towards real-world tasks which encountered by the professional in the sector of Architecture, Interior Design, Civil Engineering, and Product Design industries.

Topics covered are such as follows:

  • Advanced Techniques for Interface Knowledge
  • Advanced Techniques for Materials, Lighting and Cameras
  • Creating Walkthrough animation
  • Creating Logo Motion Graphic Animation

Duration

2 – 3 Days

Who Should Attend

This course is designed for intermedia or advanced user, which want to master the 3D environments in 3ds Max for the purposes of design and visualization.

Pre-Requisites

  • Knowledge of 3ds Max Design basics as taught in 3ds Max Design Essential or equivalent.
  • A working knowledge of a CAD application such as AutoCAD, Revit, Inventor or equivalent

Course Achievement

Autodesk ATC certificate of completion will be issued to participants with full attendance.

Course Content

Day 1 – Advanced Techniques for Interface Knowledge * Polygon Modeling Techniques

  • Managing objects
  • Layers and in-depth to be use in modeling, lighting and animation
  • Hide Isolate
  • Setting the Project Folder
  • Object Selection Methods
  • Units Setup
  • Using Snaps for Precision
  • More complex objects: Modifiers in-depth
  • Booleans and compound objects
  • Introduction to polygon modeling and use of sub-objects:
  • Vertex
  • Edge
  • Poly sub-objects
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Poly Modeling with Graphite Tools
  • Statistics in Viewport

Day 2 – Advanced Techniques for Materials, Lighting and Cameras * Animation and Techniques

  • More complex materials: UVW coordinates
  • Maps and Materials Advanced UVW Map Channels
  • Material Types in Depth, including Multi-Sub Object, Composite, Matte/Shadow
  • Photometric Light Objects
  • Exposure Control
  • Daytime Lighting
  • Local vs. Global Illumination Lighting
  • Introduction to animation
  • Introduction to Animation Concepts and Animation Controls
  • Keyframe animation
  • Constraints – Attachment, Surface, Path, Position, Orientation, LookAt, Link
  • Animating lights and cameras
  • Rendering animation sequences
  • Editing and compositing animation footage

Day 3 – Creating Walkthrough animation * Creating Logo Motion Graphic Animation * Special Effects

  • Creating a Walkthrough Architectural Animation with the New Walkthrough 3DS Max Assistance Tool
  • Techniques Tips and Tricks to make a special Architectural Animation
  • Using New Populate Tool for animating people in your walkrhough scene
  • Creating a Creating Logo Motion Graphic Animation
  • Techniques Tips and Tricks to make a Advanced Motion Graphic Animation
  • Introduction to Particles Flow
  • Introduction to Geometric/Deformable tools to accomplish especial effects
  • Glow and Flares with Lighting
  • Dynamics with Reactor
  • Rendering Parameters
  • Save images and video files

Phone: +603 7958 3353
Fax: +603 7931 3353
Unit 1009, Block B, Level 10, Phileo Damansara 1,
No.9, Jalan 16/11, 46350 Petaling Jaya.